CMF IDM Prototyping Program
Eligibility & Details
What this program funds and who can apply
Program Description
The Canada Media Fund's Interactive Digital Media (IDM) Prototyping Program funds Canadian companies building early-stage interactive digital media products, including video games, VR/AR experiences, and interactive content. Funding covers up to 75% of eligible project costs to a maximum of $250,000 to help companies build first functional prototypes — experimenting, testing, and validating concepts before full production. A spring and fall intake cycle runs annually.
Eligibility Requirements
- Must be a for-profit Canadian production company or Canadian Broadcaster meeting CMF's Canadian control criteria (sections 26–28 of Investment Canada Act)
- Must own and control all rights necessary to produce and exploit the eligible project
- New applicants to CMF IDM programs must complete a Pre-Application consultation with CMF staff before being considered eligible
- Maximum one eligible project application per spring or fall deadline period
- Project must be an interactive digital media product at the early prototyping stage
- Must demonstrate intent to produce a first functional prototype, not a fully commercial release
Quick Assessment
Funding Details
- Amount
- Up to $250,000
- Type
- Grant
- Level
- Federal
- Co-Funding
- Up to 75% of eligible costs
- Deadline
- Next intake: April 28 – May 14, 2026
Program Scorecard
Competition, effort, and approval at a glance
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How to Win
Insider tips, common pitfalls, and what successful applicants look like
Insider TipNew applicants must complete a mandatory Pre-Application consultation before applying — book this well in advance of the deadline as slots fill quickly. If you have a previously released IDM project with strong engagement metrics, you may qualify for the increased contribution threshold above $250K in 2025–2026. Apply through the Conceptualization Program first if you're even earlier stage than prototyping.
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Success Profile
A Toronto-based studio with one released mobile game applying to build a VR educational experience prototype. Strong IP ownership, clear monetization plan targeting the North American EdTech market, and a team with complementary game design and software engineering skills.
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Evaluation Criteria
Two-stage evaluation totalling 106 points. Stage One: Originality, Creativity and Advancement (60 points) — must score 45/60 to advance. Includes design quality, UX innovation, and commercial potential. Stage Two: Team experience and track record (17 points), Parity — 40% women in key roles (2 points), Diversity — 40% diverse community members in key roles (2 points), Community and Sustainability (4 points), Financial Viability — budget appropriateness, applicant stability, risk level (14 points), Strategic Positioning and Marketability — audience analysis, competitive positioning (5 points). Projects with 3+ rejections for the same activity since 2010-11 are ineligible.
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Application Playbook
Step-by-step process, required documents, and expenses
Application Steps
Required Documents 7
Eligible Expenses 8
- Research and preparation of content for the prototype
- Salaries and benefits for project teams: management, business development, coding, design, system infrastructure
- Technological infrastructure including hardware and software for prototyping
- Content deployment expenses: rights clearance, documentation, design, development, translation
- Travel and accommodation directly related to the project
- Project audit fees
- Marketing and promotion costs for the prototype
- Environmental sustainability costs related to production
Ineligible Expenses 4
- Full commercial production costs (prototyping only)
- General administrative overhead not directly tied to the prototype project
- Costs for related-party labour without acceptable supporting documents
- Expenses for projects previously rejected more than twice for the same activity since 2010-2011
Intake Periods
Two annual intake periods: spring (typically March-April) and fall (typically August-September). Fall 2025 intake: August 21 - September 3, 2025. Up to 50% of annual program budget allocated to the first deadline applications. Monitor cmf-fmc.ca for next spring 2026 deadline. New applicants must complete Pre-Application consultation before the intake opens.
Deadline Notes
Two annual intake periods (spring and fall). Spring 2026 intake opens April 28 and closes May 14, 2026. Second intake expected October–November 2026. Monitor cmf-fmc.ca/program/prototyping-program/ for dates.
Open Application Portal →Ineligible Organizations
- Non-Canadian companies or companies not meeting Canadian control criteria (sections 26-28 Investment Canada Act)
- Companies that do not own or control all necessary rights to produce and exploit the project
- Applicants who have not completed the mandatory Pre-Application consultation (new applicants only)
- Companies submitting more than one project per intake period
- Organizations whose project is a full commercial production rather than a prototype
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Funding Stack Strategy
Compatible programs, clawback risk, and combined funding potential
Compatible Programs
Clawback Risk
High RiskSee which programs combine with this one — and how much more you could get. Unlock with Premium →
How CMF IDM Prototyping Program Compares
Side-by-side with similar programs
| Program | Amount | Difficulty | Payment | Deadline |
|---|---|---|---|---|
| CMF IDM Prototyping Program | Up to $250,000 | Moderate | Advance Payment | Next intake: April 28 –... |
| FACTOR — Canada Music Fund (Artist Pr... | Up to $67,500 | Moderate | Mixed (Advance + Reimb.) | Multiple annual intake... |
| Digital Technology Supercluster | Up to $5 million | Hard | Reimbursement | Open — Call for... |
| Interactive Digital Media Tax Credit | 25% of eligible BC | Moderate | Tax Credit Offset | Ongoing |
| Canadian Technology Accelerator (CTA) | Varies (in-kind support) | Moderate | In Kind | Ongoing |
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